• November 21, 2024

Official launch of the Erasmus+ project “DIGIMUSE ENTER: digital tools for the inclusive accessibility to cultural heritage”

The DIGIMUSE ENTER project, co-financed by the European Commission under Erasmus+, has officially launched, marking a major step forward in the digital transformation of small museums across Europe. A two-day Kick-Off …

The UNITY EUROPE project reaches the successful conclusion of Work Package 2

The UNITY EUROPE project, co-financed by the European Commission under the Erasmus+ KA2 Cooperation Partnership framework, is pleased to announce the publication of the final deliverables of the Work Package 2 (WP2). …

Unity Europe Project Partners Meet in Málaga to Discuss Key Milestones and Future Work

Málaga, Spain – 14 October 2024: The Unity Europe project, a groundbreaking initiative aimed at fostering European cooperation and social cohesion, held a face-to-face meeting with all its project partners on …

ALL-IN project meeting in Malaga: Promoting inclusive communication

Within the framework of the ALL-IN project , the six partner organisations from Spain, Italy, Poland, Belgium and France have recently met to advance the structure and development of the content …

ALL-IN Project Partners Foster Inclusive Language Learning in Málaga

Málaga, October 16, 2024 – The ALL-IN: Advancing Language Learning for Inclusive Narratives team gathered in Málaga for their second Transnational Project Meeting, hosted by Arrabal-AID and IT Solutions for All. …

After finishing the development of the training and the GENIE board and online game all project partners are now starting to deliver the training and game in the validation activities to involve at least 150 beneficiaries until October 2023. The target group of the test & validation are microentrepreneurs, leaders of micro and small enterprises as well as their employees.

The aim of the test & validation phase within the GENIE project is to ensure the quality, reliability, and correctness of the training and the game. It is a crucial step in the development lifecycle that involves verifying that the product meets the specified requirements and performs as expected.

The primary goals of the testing and validation include:

  • Detecting defects as it helps
  • Ensuring functionality
  • Verifying reliability
  • Enhancing quality
  • Validating user expectations
  • Compliance and standards
  • Risk mitigation


Ultimately, the aim of testing and validation is to deliver a reliable, high-quality product or system that meets the needs and expectations of its users while minimizing risks and ensuring compliance with relevant standards. This is the real-operational environment testing of the results aimed at collecting feedback from users on content, delivery means, depth and relevance of the modules, user friendliness of the boardgame, functionalities of the OER Platform, etc. Users who are interested in the training and the online game can access the platform without login requirements: https://genieproject.eu/training.php?lang=EN. At completion of the course, they can use a feedback form to provide information on the user friendliness of the training course. Upon completing the training course and the quiz at the end they can also prompt the OER Platform to develop an attendance certificate.

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